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satukilo

8
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2
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A member registered Jul 25, 2021

Recent community posts

Thank you very much! I think that would do the trick!

I will try and work on it.

Hi,

Sorry, I should have been more clear with my question.

I am trying to set up the conditional check within an event on map. In other words, it is not exactly "common" event, but map-specific or even event-specific.

Map-specific example: If the player is on Map A, pressing [F] will open the current area's map info. Then, when player is on Map B, pressing [F] will trigger another map info, and so on.

Event-specific example: When player is talking to an event, pressing [F] will have a different interaction, pressing [V] will have another interaction.

I think what I am trying to achieve is still feasible with your common event button even without the manual conditional script check, but being able to set up the conditional check script on event would give me better flexibility and easier to organize overall.

That being said, what I need should just be something just like: Input.keyTriggered("f") // to run a conditional check within event. 

Thank you very much!

Hello Eli, Nice plugin!

Just want to ask if it's possible to run a conditional script check with this plugin? For example, (Input.isPressed('ok')) checks if player pressed the 'ok' button.

I would like to check if player has pressed button [F], if that's possible.

I have seen you explained this conditional script for gamepad control in the older comments, but I am not sure what's the code for keyboard script check.

Thank you very much!

Hi MythAtelier Team,

Thank you so much for taking the time for the guide! Wonderful plugins made by your team.

Unless I have mistaken, I originally assumed that the state pop-up window would appear automatically upon successfully inflicting a state. 

This is because sometimes the proc chance of certain states aren't 100% in my game. So, I try to avoid displaying the pop-up window while selecting the skills, but only when the state is active on enemy/player. (then maybe disappear after certain timer)

I think this is still feasible with the below function you explained. (alongside with variables). However, implementing that in my game would require a tremendous amount of effort on my part.

BattleManager.showStateWindows([11, 12, 13])

That being said, thank you so much for your plugin & time! Great plugin!

(1 edit)

Hi, I bought the plugin primarily for the first feature you mentioned.

  • Creates a popup when a State is applied by an Item/Skill that shows a description and then hides itself after a user-defined number of frames.

But, I am having trouble setting that up.

I can only manage to make the state info display on 2 occasions: (which are explained on the plugin help section)
1. When player selects skill
2. When enemy uses skill.

Can you please help? Thank you very much.

The atmosphere is spot-on for a horror puzzle game. I can see the developers spent a great effort in making the detailed assets to deliver this vibe.

Overall, the art style and sound are neat and fitting for the game theme. Highly recommend this to anyone who enjoys playing mysterious or 2D puzzle games in general!

The atmosphere is spot-on for a horror puzzle game. I can see the developers spent a great effort in making the detailed assets to deliver this vibe.

Overall, the art style and sound are neat and fitting for the game theme. Highly recommend this to anyone who enjoys playing mysterious or 2D puzzle games in general!

Awesome concept! Looking forward to the full gameplay and story!